Most of the weapons are «locked» by default, so virtual cash or in-game points are essential to purchase them. The game also features a variety of additions over the international Counter-Strike, such as the introduction of female characters, numerous new weapons and skins for previous weapons. It uses a micropayment model that is managed by a custom version of the Steam back-end. with oversight from license-holder Valve Corporation. It is based on Counter-Strike and was developed by Nexon Co. Caesar iv steam install custom sernarios full#2π (6.283) is 360 degrees - 1/2π (1.Counter Strike Online Full PC Game OverviewĬounter Strike Online Download Free Full Game is a Counter-Strike game targeted towards Asia's gaming market released in 2008. Rotation= - Dictates the rotation of each element. Position= - Dictates the position of the various graphical element a province can have.Ģ777.000 1287.000 - The x and y co-ordinates for the City modelĢ783.000 1287.000 - The x and y co-ordinates for the standing Unit modelĢ777.000 1287.000 - The x and y co-ordinates for the province name TextĢ764.000 1288.000 - The x and y co-ordinates for the province's Port (If the port model is not touching a sea province, the model will not appear)Ģ777.000 1287.000 - The x and y co-ordinates for the province's Trade route model (will not appear if the province is not the main location of a trade node, as defined in 00_tradenodes.txt)Ģ783.000 1285.000 - The x and y co-ordinates for the fighting Unit modelsĢ777.000 1287.000 - The x and y co-ordinates for the Trade Wind icon (not used if the province is not defined in the tradewinds.txt) You need to have these defined for every province, otherwise the game will become unplayable as soldiers disappear into the aether. The positions.txt is used to define the idle position for units, cities, etc. To link them to the canal definition in default.map, you need to make sure they share the same name (i.e. The ambient objects for the canals are found here. You can use the Nudge tool to place new instances and move objects, but if you want to add a new type, you must add it to the file first, then use the Nudge tool. # Height rotation - this is used for most rotations Hidden_on_start = # Whether the object is hidden (can be revealed with show_ambient_object) Visible_in_all_map_modes = # Used to show is non-terrain mapmodes Time_duration=300.000 # Always set to 300 for animated objects, may be redundantĪlways_visible = # Used to force visibility Use_animation= # Used set set if an object is animated or not Type = # Refers to the graphical asset in ambient_object.gfx The format for an ambient object is as follows: This includes the map frame, so don't simply empty the file if you want to remove the other objects. The ambient_object.txt is used to define the cosmetic 3D objects found in the map. Rather, they allow the grouping of provinces, and then the province group name can be used as a scope in effects and triggers. Continents have unique gameplay effects that superregions don't, which is where they differ.Īll provinces must belong to a continent, otherwise you may experience crashes.įor Random New World to function correctly, you need to include the following within your continent.txt, as the game populates it with the randomly generated provinces.įound in provincegroup.txt, province groups are similar to areas, although they have no inherent function. Each region can only belong to one superregion, and sea regions are not assigned to any.įor Random New World to function correctly, you need to include the following within your superregion.txt, as the game populates it with the randomly generated regions.įound in continent.txt, continents are used to group large swathes of provinces together as a traditional continent. Superregions are used to define 'continent' sized regions. If your custom map keeps crashing you may want to try using the max_provinces number from the main game. IMPORTANT: if using a custom map size the max_provinces number may need to be set much higher than normal. Exceeding this value is fine (you just get a lot of error.log spam), but having the max below your actual max will cause a crash to desktop during loading. Caesar iv steam install custom sernarios plus#Max_provinces is the number of provinces on the map ( should match the number of colors painted on the map) plus 1. It is possible to change the map resolution, although the height and width must be a multiple of 128. The following files should be half the defined resolution: The following files should match the defined resolution: The game reads these values and then expects the image files to match. Width and height are what control the map resolution. The default.map is an important text file that defines several aspects of the map's gameplay function.
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